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2nd EdInnovate-2025 proceedings series will be submitted to the Web of Science Book Citation Index (BkCI) and to SCOPUS for evaluation and indexing (T&C)

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About Conference

2nd EdInnovate 2025: Innovations in Education and e-learning bring together a wide group of scholars, educators, and researchers. Organized by The IFERP Academy , this exciting conference calls for everyone to share the latest findings, explore various educational techniques, and encourage digital transformation in education. Taking place on the 27th and 28th of March 2025 in Tokyo, Japan, EdInnovate 2025 is set to host lively debates, presentations & publication opportunities, and insightful events.

Our Speakers

Meet Our World’s Leading Speakers

Assoc Prof Ts.Dr.Goh Wei Wei

Head of Department
School of Computer Science
Taylor’s University,
Malaysia.

Syahrul Nizam Junaini

Senior Lecturer
Universiti Malaysia Sarawak
Malaysia.

Ms. Yuri Hirayama

School Director, Principal Educator
Chief Sustainability Officer
Yuri Education Center,Mexico.

Mr. Sujan Sanku

Japan Chapter President, Co-founder & COO
Asian-African Chamber of Commerce and Industry,
99 InfoSystems Inc.
Japan.

Prof. Dr D. William Albert

Head, CSE Department
Bheema Institute of Technology & Science (2K),
Adoni, India.

Dr. Malini Eliatamby

Vice President (Academic) Asia and Egypt
Cintana Education
United States.

Dr. Tony Mays

Director: Education
Commonwealth of Learning
Canada.

Ms. Alessandra Lescano

Directora de Educación
Patronato Gastronómico del Perú
Peru.

Mr. Andy Ramsden

Director of Distance Learning
Arden University
United Kingdom.

Session and Tracks

EDINNOVATE -2025 Session will actively contribute to the Sustainable Development Goals (SDGs)

Cutting-Edge Pedagogical Practices

  • Project-Based Learning in the Digital Age
  • Flipped Classroom Models and Active Learning Strategies
  • Inquiry-Based Learning in E-Learning Environments
  • Design Thinking in Education
  • Strategies for Effective Content Creation
  • Implementing Flipped Learning in Diverse Educational Settings
  • Evaluating Student Engagement and Understanding in a Flipped Classroom
  • Collaborative Projects Across Disciplines
  • Integrating Multiple Perspectives in Teaching and Learning
  • Overcoming Challenges in Interdisciplinary Pedagogical Collaboration

The Cutting-Edge Pedagogical Practices Contribution towards Achieving Sustainability Development Goals!

Goal 4: Quality Education
Goal 8: Decent Work and Economic Growth
Goal 9: Industry, Innovation, and Infrastructure
Goal 17: Partnerships for the Goals

Technological Advancements in E-Learning Platforms

  • Next-Generation Learning Management Systems (LMS)
  • Augmented Reality (AR) and Virtual Reality (VR) Applications in Education
  • Integration of AI and Machine Learning in E-Learning Platforms
  • Cloud-Based E-Learning Solutions
  • Blockchain Applications in E-Learning
  • Internet of Things (IoT) for Educational Enhancement

The Technological Advancements in E-Learning Platforms Contribution towards Achieving Sustainability Development Goals!

Goal 4: Quality Education
Goal 8: Decent Work and Economic Growth
Goal 9: Industry, Innovation, and Infrastructure
Goal 12: Responsible Consumption and Production
Goal 16: Peace, Justice and Strong Institutions

Digital Content Creation and Curation

  • Strategies for Developing Interactive Digital Content
  • Open Educational Resources (OER) and Digital Libraries
  • User-Generated Content and Collaborative Platforms
  • Multimedia Integration in Educational Materials

The Digital Content Creation and Curation Contribution towards Achieving Sustainability Development Goals!

Goal 4: Quality Education
Goal 8: Decent Work and Economic Growth
Goal 9: Industry, Innovation, and Infrastructure
Goal 17: Partnerships for the Goals

Inclusive and Accessible E-Learning

  • Designing E-Learning for Accessibility
  • Addressing the Digital Divide: Ensuring Inclusivity
  • E-Learning for Diverse Learning Styles and Abilities
  • Multilingual and Global Perspectives in E-Learning
  • Emerging Technologies for Inclusive Education
  • Predictive Trends in Inclusive Learning Design
  • Innovations in Creating Equitable Learning Experiences
  • Team-Based Inclusive Design in E-Learning
  • Interdisciplinary Collaboration for Inclusive Curriculum
  • Building Inclusive Learning Communities Through Collaboration

The Inclusive and Accessible E-Learning Contribution towards Achieving Sustainability Development Goals!

Goal 4: Quality Education
Goal 8: Decent Work and Economic Growth
Goal 9: Industry, Innovation, and Infrastructure

Gamification and Serious Games in Education

  • Gamified Learning Experiences
  • Integrating Serious Games for Educational Purposes
  • Game-Based Assessments in E-Learning
  • The Psychology of Gamification in Education

The Gamification and Serious Games in Education Contribution towards Achieving Sustainability Development Goals!

Goal 4: Quality Education
Goal 8: Decent Work and Economic Growth
Goal 9: Industry, Innovation, and Infrastructure
Goal 16: Peace, Justice and Strong Institutions
Goal 17: Partnerships for the Goals

Adaptive Learning Systems

  • Personalized Learning Paths
  • Adaptive Assessment Strategies
  • Intelligent Tutoring Systems
  • Data-Driven Adaptive Learning Platforms
  • Learning Analytics for Adaptive Systems
  • Big Data and Decision-Making in Education
  • Ethical Considerations in Data-Driven Adaptations
  • Measuring Student Performance in Adaptive Environments
  • Evaluating the Effectiveness of Adaptive Learning Systems
  • Case Studies on the Impact of Adaptive Learning

The Adaptive Learning Systems Contribution towards Achieving Sustainability Development Goals!

Goal 4: Quality Education
Goal 9: Industry, Innovation, and Infrastructure
Goal 16: Peace, Justice and Strong Institutions
Goal 17: Partnerships for the Goals

E-Learning Analytics and Learning Sciences

  • Learning Analytics for Student Success
  • Ethical Use of Learning Data
  • Cognitive Science and E-Learning Research
  • Behavioral Analysis in Online Learning Environments
  • Cognitive Science in Digital Learning
  • Applying Educational Psychology Principles
  • Human-Computer Interaction in E-Learning Platforms
  • Analyzing and Improving Learner Engagement
  • Gamification and Motivation in E-Learning
  • Social Learning Analytics

The E-Learning Analytics and Learning Sciences Contribution towards Achieving Sustainability Development Goals!

Goal 4: Quality Education
Goal 8: Decent Work and Economic Growth
Goal 9: Industry, Innovation, and Infrastructure
Goal 16: Peace, Justice and Strong Institutions
Goal 17: Partnerships for the Goals

Professional Development in E-Learning

  • E-Learning for Educators: Training and Upskilling
  • Communities of Practice in Online Teaching
  • Effective Integration of Technology in Professional Development Programs
  • E-Learning for Lifelong Learning
  • Designing Engaging and Impactful Professional Development Modules
  • Strategies for Adult Learning in E-Learning Environments
  • Interactive Training Approaches for Educators
  • Leveraging E-Learning Platforms for Professional Development
  • Webinars and Virtual Workshops for Continuous Learning
  • Gamification and Digital Badges in Professional Development
  • Integrating Emerging Pedagogical Trends in Professional Development
  • Technology-Enhanced Teaching Strategies
  • Creative Instructional Approaches for E-Learning Professionals

The Professional Development in E-Learning Contribution towards Achieving Sustainability Development Goals!

Goal 4: Quality Education
Goal 8: Decent Work and Economic Growth
Goal 9: Industry, Innovation, and Infrastructure
Goal 16: Peace, Justice and Strong Institutions
Goal 17: Partnerships for the Goals

Emerging Technologies in Education

  • Blockchain Applications in Education
  • Internet of Things (IoT) in Educational Settings
  • 5G and its Implications for E-Learning
  • XR (Extended Reality) in Education
  • AI-Powered Adaptive Learning Platforms
  • Intelligent Tutoring Systems and Chatbots
  • Ethical Considerations in AI Integration
  • Students and Technology-Driven Projects
  • Digital Creations and Collaborations
  • Student-Led Initiatives in Educational Technology

The Emerging Technologies in Education Contribution towards Achieving Sustainability Development Goals!

Goal 4: Quality Education
Goal 8: Decent Work and Economic Growth
Goal 9: Industry, Innovation, and Infrastructure
Goal 17: Partnerships for the Goals

Important Dates

Early Bird Registration Date

04th February, 2025

Abstract Submission Date

28th January, 2025

Full Paper Submission Date

13th February, 2025

Final Registration Deadline

22nd February, 2025

SUBMISSION

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SCOPUS-INDEXED JOURNALS

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Applied Mathematics & Information Sciences

  • ISSN: 2148-2403
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African Journal of Biological Sciences.

  • ISSN : 2663-2187
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The Journal for Educators, Teachers and Trainers

  • ISSN : 1989-9572
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Proceedings on Engineering Sciences

  • ISSN : 2620-2832
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International Journal of Communication Networks and Information Security

  • ISSN: 2073-607X
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International journal of Intelligent Systems and Applications in Engineering

  • ISSN: 2147-6799

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Payment Methods

There are three payment options available for the EdInnovate 2025: Innovations in Education and e-Learning. You can pay your registration fee through,

  • Online Payment (Using Credit/Debit Card)
  • Bank Transfer (TT)
  • PayPal

Before making the payment for the conference using any of the above methods, please contact the Conference Coordinator @ +91 9342924776 / email id: edinnovate@iferp.net

Registration Guidelines

  • Please immediately notify us upon completing your registration by providing details of your payment.
  • After registering, participants must email us a scanned copy of the registration fee receipt or transaction proof.
  • Note that no modifications to the paper will be accepted after the final submission date.
  • Each registration permits attendance for one author or co-author.
  • Contact the coordinator promptly for registrations after the specified deadlines, either by writing or calling.
  • Following payment, download the Registration Form, complete it, and send it to edinnovate@iferp.net

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